v1.0.0 — 2026
Initial release on Fab.
- 151 tools across 8 editor categories:
level.*,asset.*,editor.*,sequencer.*,sourcecontrol.*,console.*,viewport.*,pie.*,wb.* - 28 built-in composite recipes — multi-step server-side workflows (lighting rigs, asset audits, PIE test loops, screenshot pipelines, level checkpoints, pre-flight checks)
- 6 MCP resources with URI-addressable editor state (
wb://level/actors,wb://selection/actors,wb://viewport/camera, etc.) - Push subscriptions — 4 of 6 resources backed by UE delegate hooks for real-time notifications
- Approval gate for all destructive operations (
asset.delete,level.destroy_actor, etc.) - Bearer-token auth configurable in Project Settings
- Schema-validated YAML tool registry — extend without writing C++
- Self-contained WBSidecar.exe (.NET 8, no runtime install required)
- Live status panel (Window → Tools → Webified Bridge) with green dot, tool count, and recent call log
- Verified all-green on UE 5.4, 5.5, 5.6, and 5.7 (18/18 checks per engine version)
- Full C++ source included for all five plugin modules