v1.2.0 — 2026
Type-authoring depth, data assets, and the capability manifest.
- 286 tools across 14 namespaces — adds
datatable.*,curvetable.*,material.*, andproject.*alongside an expandedblueprint.*(65 tools),asset.*(46), andlevel.*(42) - DataAsset instances plus a universal text-property reader/writer (
asset.get_property_text/asset.set_property_text) — author user-enum, struct, and object values straight from a prompt - CurveTable cluster and DataTable row CRUD via
set_rows_from_json - Blueprint component
attach_parentandset_component_default wb.manifestcapability resource describing the full tool / recipe / resource surface- 36 composite recipes; 11 URI-addressable resources
v1.1.0 — 2026
Type & asset authoring.
- 276 tools — adds programmatic type and asset creation
- Author User-Defined enums and structs (typed fields), new Blueprints (incl. interfaces and function/macro libraries), and DataTables
- Blueprint node-graph authoring — 23 node types (branch, sequence, cast, switch, ForLoop, spawn-actor, make/break struct, …) with pin wiring and literals
- Rich typed member variables — enum/struct/object refs, soft refs, GameplayTags, and array/set/map containers
- Vision —
viewport.screenshot+editor.read_imagereturn rendered frames to the agent as inline images
v1.0.1 — 2026
Blueprint node-graph authoring & project validation.
- Expanded Blueprint node-graph logic authoring — branch, sequence, cast, switch (enum/int/string), ForLoop and macro instances, custom events, make/break struct, make-array, select, spawn-actor, and comment/reroute/local-variable nodes; wire pins and set literals.
- Project data validation — run validation across a content folder and audit stale redirectors.
- Tool count grew to 250.
v1.0.0 — 2026
Initial release on Fab.
- 151 tools across 8 editor categories:
level.*,asset.*,editor.*,sequencer.*,sourcecontrol.*,console.*,viewport.*,pie.*,wb.* - 28 built-in composite recipes — multi-step server-side workflows (lighting rigs, asset audits, PIE test loops, screenshot pipelines, level checkpoints, pre-flight checks)
- 6 MCP resources with URI-addressable editor state (
wb://level/actors,wb://selection/actors,wb://viewport/camera, etc.) - Push subscriptions — 4 of 6 resources backed by UE delegate hooks for real-time notifications
- Approval gate for all destructive operations (
asset.delete,level.destroy_actor, etc.) - Bearer-token auth configurable in Project Settings
- Schema-validated YAML tool registry — extend without writing C++
- Self-contained WBSidecar.exe (.NET 8, no runtime install required)
- Live status panel (Window → Tools → Webified Bridge) with green dot, tool count, and recent call log
- Verified all-green on UE 5.4, 5.5, 5.6, and 5.7 (18/18 checks per engine version)
- Full C++ source included for all five plugin modules