Unreal Engine Plugin ● Available Now

Webified Bridge

A full MCP server built into Unreal Engine 5. Connect any AI agent — Claude Code, Cursor, your own scripts — directly to the editor. 286 tools. 36 recipes. Zero server setup.

UE 5.4 / 5.5 / 5.6 / 5.7 Windows MCP Protocol
Buy on Fab — from $59 Getting Started Guide

One-time purchase · All v1.x updates included · No subscription

Claude Code users: no extra subscription, no per-call fees, no middleware — UE5 tools appear natively alongside Claude's own capabilities.

Pricing — One-Time

Personal
Individuals & studios under $100k/yr
$59
Professional Studio
Studios over $100k gross revenue/yr
$99
Build Matrix
UE 5.4   Win64   18/18 PASS UE 5.5   Win64   18/18 PASS UE 5.6   Win64   18/18 PASS UE 5.7   Win64   18/18 PASS
Webified Bridge in the Unreal Engine editor
Overview
Tool Catalog
Quick Start
vs. Alternatives

What's included

blueprint.* 65 tools
Blueprint & Type Authoring
create, create_enum, create_struct, add_variable, add_function, add_component, add_function_node, connect_pins, compile…
asset.* 46 tools
Asset Management
list_in_directory, find_data, import, duplicate, rename, delete, create_data_table, set_property_text…
level.* 42 tools
Level & Actors
list_actors, spawn_actor_from_class, set_actor_transform, duplicate_actor, destroy_actor, attach_actor, save_current_level…
sequencer.* 38 tools
Sequencer
get_current, play, pause, set_global_position, get_selected_tracks, set_playback_speed, set_loop_mode…
editor.* 31 tools
Editor State & Vision
get_engine_version, list_enabled_plugins, get_selected_assets, read_image, read_latest_screenshot, eval_python…
material.* 12 tools
Materials
list_parameters, get/set_scalar_parameter, get/set_vector_parameter, get/set_texture_parameter, set_parent…
sourcecontrol.* 12 tools
Source Control
query_file_state, checkout_file, checkin_file, revert_file, mark_for_add, mark_for_delete, sync_file…
console.* 11 tools
Console & Stats
execute_command, enable_stat_group, get_stat_inc_average, get_stat_exc_max, add_test_error…
viewport.* 7 tools
Viewport & Camera
screenshot, get_camera_info, set_camera_info, pilot_actor, eject_pilot, set_game_view…
datatable.* 6 tools
DataTables
add_row, get_row, get_rows, list_rows, remove_row, set_rows_from_json
pie.* 5 tools
PIE Automation
start, end, is_active, start_simulate, execute_console_command
curvetable.* 4 tools
Curve Tables
get_rows, list_rows, remove_row, set_rows_from_json
wb.* 4 tools
WB Maintenance
manifest, reload_python, reload_registry, poll_resource_changes
project.* 3 tools
Project Validation
validate_asset, validate_folder, find_redirectors

36 Built-in Recipes

Recipes are multi-step workflows you trigger from a single prompt. They compose individual tools into end-to-end operations, with error handling and structured output.

lighting-rig

Spawn and configure a three-point lighting rig in one call

audit-folder-assets

Scan a content folder and report asset types, sizes, and usage

quick-pie-test

Start PIE, run checks, capture results, and tear down cleanly

blueprint-report

Inspect a Blueprint down to its variables, functions, and graph nodes

asset-deletion-impact-report

Report every reference before deleting an asset

material-instance-report

List a material instance's parameters and parent chain

level-checkpoint

Save the current level state as a named snapshot

before-and-after-shot

Capture before/after screenshots around an edit

+ 28 more recipes included.

🔒 Approval Gate

Any destructive operation — deleting actors, clearing levels, reverting files — requires explicit approved: true before execution. Your agent will pause and ask for confirmation. Nothing gets lost without your say.

In Action

Webified Bridge screenshot 3
Webified Bridge screenshot 4
Webified Bridge screenshot 6
Webified Bridge screenshot 7
Webified Bridge tool catalog

All 286 tools are schema-validated at build time. Each tool has a JSON Schema definition, description, and typed parameters — so AI agents know exactly what they can call and how.

blueprint.* 65 tools
create, create_enum, create_struct, add_variable, add_function, add_component, add_interface, add_function_node…
asset.* 46 tools
list_in_directory, find_data, get_property_text, set_property_text, import, export, duplicate, rename…
level.* 42 tools
list_actors, spawn_actor_from_class, set_actor_transform, get_actor_transform, duplicate_actor, destroy_actor, attach_actor, detach_actor…
sequencer.* 38 tools
get_current, get_focused, play, pause, set_global_position, get_global_position, set_playback_speed, set_loop_mode…
editor.* 31 tools
get_engine_version, list_enabled_plugins, get_selected_assets, get_selected_asset_data, read_image, read_latest_screenshot, spawn_actor_from_asset, list_class_methods…
material.* 12 tools
list_parameters, get_scalar_parameter, set_scalar_parameter, get_vector_parameter, set_vector_parameter, get_texture_parameter, set_texture_parameter, get_static_switch_parameter…
sourcecontrol.* 12 tools
query_file_state, checkout_file, checkin_file, revert_file, revert_unchanged_file, mark_for_add, mark_for_delete, sync_file…
console.* 11 tools
execute_command, enable_stat_group, disable_stat_group, get_stat_inc_average, get_stat_inc_max, get_stat_exc_average, get_stat_exc_max, get_stat_call_count…
viewport.* 7 tools
screenshot, get_camera_info, set_camera_info, pilot_actor, eject_pilot, set_game_view, invalidate
datatable.* 6 tools
add_row, get_row, get_rows, list_rows, remove_row, set_rows_from_json
pie.* 5 tools
start, end, is_active, start_simulate, execute_console_command
curvetable.* 4 tools
get_rows, list_rows, remove_row, set_rows_from_json
wb.* 4 tools
manifest, reload_python, reload_registry, poll_resource_changes
project.* 3 tools
validate_asset, validate_folder, find_redirectors

Prerequisites

  • Unreal Engine 5.4 / 5.5 / 5.6 / 5.7 installed
  • A C++ UE project (Blueprint-only projects cannot load C++ plugins)
  • Claude Code: npm install -g @anthropic/claude-code
  • Windows 10 or 11 (64-bit) — no .NET runtime required

Step 1 — Install

Download from Fab. Unzip. Copy the WebifiedBridge/ folder into your project's Plugins/ directory, then enable it in Edit → Plugins.

Step 2 — Configure Claude Code

~/.claude.json
{ "mcpServers": { "webified-bridge": { "command": "C:\\YourProject\\Plugins\\WebifiedBridge\\Sidecar\\win-x64\\WBSidecar.exe", "args": ["--port", "34763"] } } }

Step 3 — Verify

terminal
$ claude claude> /mcp webified-bridge connected 286 tools   claude> What actors are in the current level? Calling level.list_actors… Found 12 actors: Floor, SkyLight, DirectionalLight, PlayerStart…
Read Full Getting Started Guide

How Webified Bridge compares to other approaches for AI-assisted UE5 development.

Feature Webified Bridge Python Copilot Remote Control API Manual Scripting
MCP-native (no custom integration) ⚠ partial
Works with Claude Code out of the box
Approval gate for destructive ops
Live resource subscriptions
286 pre-built tools ⚠ some
Multi-step recipe workflows
No editor restart on tool changes
UE 5.4 – 5.7 tested build matrix varies varies
Status panel inside editor
No cloud / local-only

Get Webified Bridge

One purchase. All v1.x updates. Four engine versions. Works today.

Questions? Contact us or join Discord.