The Quiet Keystone: Setting Any Property by Text
The least flashy v1.2 feature is the one that makes the rest work: reading and writing any property — enums, structs, GameplayTags, soft refs — as text.
Read moreDataTables, CurveTables & DataAssets — Author Game Data by Asking
Row CRUD, JSON-in, and DataAsset instances. Populate your balance tables from a prompt instead of a spreadsheet round-trip.
Read moreDescribe Your Data Model, Get Real UE5 Types
Enums, structs with typed fields, Blueprint interfaces, function libraries — authored from natural language. Build a game’s data model without the Details panel.
Read moreYour Agent Can Now Wire Blueprints — Not Just Read Them
v1.2 adds 65 blueprint.* tools and 23 node types. Your AI can build a working Blueprint graph from a sentence — and compile it.
Read moreWebified Bridge v1.2 — 286 Tools, and Now Your AI Can Build, Not Just Browse
Since launch, Webified Bridge has grown from 151 tools to 286 — and the new ones let your AI agent author Blueprints, create types, and edit game data, not just move actors around.
Read moreSpawn Actors, Light a Scene, Take a Screenshot — Without Touching the Editor
A real Claude Code + Webified Bridge session: one prompt, 16 tool calls, zero mouse clicks. Here’s exactly what happened.
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