Content rot is real: orphaned assets, broken references, stale redirectors. v1.2 gives your agent the tools to find it — and guardrails so it can’t do damage.

Find it

project.validate_folder and validate_asset surface validation failures; project.find_redirectors finds stale redirectors; asset.find_referencers and registry_get_dependencies trace what points at what. The asset-deletion-impact-report recipe rolls it into a single “is this safe to delete?” answer.

Audit /Game/Props: list anything that fails validation, find assets
nothing references, and show me the deletion impact before removing.

The approval gate

Every destructive tool — asset.delete, level.destroy_actor, and friends — refuses to run without an explicit approved: true. Your agent shows you what it’s about to remove and waits. Nothing gets deleted by accident.

Wrapping the series

That’s the v1.2 tour — 286 tools, from Blueprint graphs to game data to content hygiene. Thanks for following along.

Try it

Get Webified Bridge on Fab · Getting Started guide · Join the Discord