Audit a Content Folder — and Delete Nothing by Accident
Trace references, find validation failures and stale redirectors, and clean up orphans — with an approval gate so destructive calls always pause for your sign-off.
Read moreSmoke-Test Your Level Before Every Commit
Save, start PIE, run a console command, capture stat fps, tear down, report pass/fail — from one prompt, or wired into a pre-commit hook.
Read moreDirect a Camera Move From a Prompt
38 sequencer.* tools: drive playback, query tracks and bindings, set the playback range and loop mode, and lock camera cuts — scripted.
Read moreYour Agent Can See the Viewport
viewport.screenshot + editor.read_image return the rendered frame to the agent as an image — so it can look at what it did and adjust, instead of working blind.
Read moreRecolor a Material in One Sentence
Read and set scalar, vector, texture, and switch parameters on material instances — and walk the parent chain — without opening the material editor.
Read moreThe Quiet Keystone: Setting Any Property by Text
The least flashy v1.2 feature is the one that makes the rest work: reading and writing any property — enums, structs, GameplayTags, soft refs — as text.
Read moreDataTables, CurveTables & DataAssets — Author Game Data by Asking
Row CRUD, JSON-in, and DataAsset instances. Populate your balance tables from a prompt instead of a spreadsheet round-trip.
Read moreDescribe Your Data Model, Get Real UE5 Types
Enums, structs with typed fields, Blueprint interfaces, function libraries — authored from natural language. Build a game’s data model without the Details panel.
Read moreYour Agent Can Now Wire Blueprints — Not Just Read Them
v1.2 adds 65 blueprint.* tools and 23 node types. Your AI can build a working Blueprint graph from a sentence — and compile it.
Read moreWebified Bridge v1.2 — 286 Tools, and Now Your AI Can Build, Not Just Browse
Since launch, Webified Bridge has grown from 151 tools to 286 — and the new ones let your AI agent author Blueprints, create types, and edit game data, not just move actors around.
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